Updated 2026-07-07

Loot guide

Delta Force Looting Bodies Tips: What to Take, What to Skip, and When to Leave

Many raids are lost after the fight, not during it. The body is a sound beacon, and every second spent comparing junk gives another team time to arrive.

What should I take first?

First take compact high-value items, keys, rare collectibles, high-tier ammo, expensive optics, suppressors, and better armor only if you can swap quickly. Then check backpack slots if the area is safe.

Examples worth quick recognition include East Wing Manager's Office, Equipment Collection Room, West Wing Control Room, 6/12 Expert Sniper Scope, LPVO, high-tier ammo, Medical Ventilator, and Heart of Africa.

What should I skip?

Skip bulky low-value armor if it forces a slow backpack shuffle. Skip half-broken gear unless it is a clear upgrade. Skip unfamiliar junk until you have cover, then search it on the item page.

A common mistake is looting by color only. A compact key or attachment can be better than a large item with a bigger-looking total value.

How do I avoid being third-partied?

Before opening the body, reload, heal, listen, and assign one player to watch the angle. If you are solo, drag the decision into cover by taking only the obvious top-value item and leaving.

After a boss kill or Administrative Area fight, assume other players heard enough to rotate. One looter and one watcher is safer than three players staring into the same backpack.

What is the 10-second rule?

Spend the first 10 seconds on guaranteed value: key, ammo, scope, compact red item, better helmet or armor swap. If the body still needs deep sorting after that, the area must be quiet or you should leave.

This rule is strict on Zero Dam because Administrative Area and nearby corridors create fast third-party timing.